Trident's Tale

Genre: Action, Adventure

My Role: UI Programmer

Nintendo Switch Epic Games

UI Programmer responsible for designing and implementing the full UI system for Trident’s Tale in Unreal Engine. Developed complex menu hierarchies (map, inventory, equipment, crafting), multiple combat HUDs (naval and ground), and a custom dialogue system based on an internal FSM. Built a data-driven, localization-ready UI architecture used across the project.